A downloadable game for Windows

Flash Warning! 

The Cockpit is a top-down rogue-like shooter with... fan service... if you know what I mean! ;)... Porn... it has porn in it... and some vore...

Choose from hundreds... well a hundred... one hundred perks to upgrade your pod and steam roll your way to the top!

Now playable with only one hand! The mouse hand... thats it... do want you will with the other one!

Updated 9 days ago
Published 27 days ago
StatusReleased
PlatformsWindows
Rating
Rated 2.0 out of 5 stars
(4 total ratings)
AuthorYOLO_Dragoon
GenreAction
TagsAdult, Erotic, Furry, Hentai, No AI, Porn, rule-34

Download

Download
The Cockpit V 1.0.zip 169 MB
Download
The Cockpit V 1.01.zip 170 MB
Download
The Cockpit V 1.02.zip 170 MB
Download
The Cockpit V 1.03.zip 170 MB

Install instructions

Extract the files into an empty folder and just click straight on the black icon the white symbol to start it.

Comments

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Wondering how to survive the first planet(s), but other than that the game's pretty alright! Satisfying sound design plus the visual style make me hopeful for a gallery in the future.

(+1)

Hang around the dock, farm some grey rocks(iron), if the slimes get too close take them out quick before they can grind on you, ;) they take about 3 shots each to defeat and buy some offensive upgrades like multishot and increased rate of fire.

I have made a note about the gallery, and I will add it in after completing a few things first.

Have a nice day! :)

I'll get back to you on that- Attempt #10 with this method and still not getting past the first two planets. Normally I'd just sucker up and try harder, but I really do think the -rate of fire- could use a bit of a boost.. That might just be me though.

This gives me some ideas for some systems that may help.

If they don't work out, then the starting fire rate will get a buffed.

I might let the player get to choose a starting ability that also includes increased fire rate.

10? Really? I think in 1.02, water planets tend to have "spiky likes" on the second planet already and those are hard to deal with, but lava planets only have those little leeches.

(+1)

This game is hilariously unbalanced. Early-on you may land on a bunch of enemies on your first planet and have zero chance to survive and even struggle after a few upgrades, but most upgrades stack multiplicatively with others, making your power quickly go completely out of control.

Here's a little guide for 1.01:

The first planet you deploy on must be grass or water. You can still get instantly flattened if you land on those, but you have a good chance of survival. I'd actually recommend water over grass, because you get orders of magnitude more resources there, although grass is good for beginners because enemies don't respawn.

Whenever you move or take damage while charging, your charge pad gets disabled for a few seconds, if you are within its range when it gets enabled again, you snap back into place.

The "50% more credits" upgrade stacks multiplicatively with itself, while the level up cost only scales linearly. This means that if you collect 6 of those you actually get over 10 times more resources. With this you can get as many upgrades as you want, but BEWARE. You cannot eject with leftover upgrades, so if you overdo it, you have to spend ages picking random upgrades before you can leave a planet.

Some upgrades have some kind of undocumented caveat, consider these before you buy them:

- The invisibility upgrade increases your passive energy drain.

- The multishot upgrade increases energy used per click.

- the revive upgrade does not let you safely experience game over animations, sorry lol, but you can just watch them whenever you want, since they are plain MP4 files in the folder. Also I think there are some instakills in the game that eat your revives very fast.

Energy is paramount and your health drains in an instant when you are out of energy. Consider this before getting the auto repair upgrade. The health orb upgrade does not have such a downside, other than potential particle spam.

Get revive upgrades, trust me, but not early on.

Thank you for your feedback!

There are already some plans in the works for the unfair planet system.

It's true the Invisibility, Multishot upgrades are a little unclear on energy consumption and the 50% more credits is a bit overpowered, these will be fixed in the patch.

As for the balance, I designed it kinda like a casino, the first few attempts are a struggle but once things get going... they really get going!

I should mention, what I currently consider the most pressing issue with this game is how crashy it is.

Dragons spawning seems to crash the game like 50% of the time, jellyfish crash it 100% of the time.

I also crashed on the tutorial once, but couldn't reproduce it.

Thats... concerning... 

I will defiantly be looking into that, thank you for bringing this to my attention and I am sorry for any inconveniences this has caused you.

So, update for 1.02, I didn't get any crashes, though I have not seen any jellyfish, either.

Balance with the salesman upgrade seems fine now. Even though I always focus that upgrade, it has never gone out of control like in 1.01. The boss is only a challenge if you try to avoid getting swallowed and there's no real benefit to doing that...

I don't really think forcing the first planet to be plains was necessary, but eh, it doesn't hurt, but did you make water planets harder? Now they always seem to have spiky likes and I have yet to successfully survive a water planet as second planet. Skill issue.

Now for something I consider an actual problem:
The rainbow pill. It's INSANELY laggy. I fire for one second and my FPS drop to 5 and the lag persists even when they are offscreen.

It sounds like spike like's spawn rate needs to be nerfed; I will get on that.

Only 1 Jellyfish spawns at a time... it will hunt you down... but maybe it needs a speed increase.

I will add in a system that will reduce the lag of the rainbow pill based on your fps... this will make it less intense and... will save your gpu in the long run.

I am glad crashes have stopped... I can't believe I let them slip through!

(+1)

I have a couple thoughts...
First of all, fun gameplay loop! The arts are charming, the kinks kinky, and the game actually feels fun to play, but it has some issues. I didn't know what was going on the first dozen tries, everything took trial and error to figure out and I'd appreciate a way to retry option that didn't take several seconds to skip the into. (I ended up replacing it with a 2 second meme so I wouldn't have to hold down the skip everytime)

So, so often you land on your first planet and instantly die before you can get your first resources. If it's not plains you're screwed and if it is you can still insta die if you land on an enemy. Maybe make a zone in the middle of the map where enemies can't spawn? Also I think you need to make sure at least one of your first picks is either plains or shop, if both my starting planets are a combination of lava or water I just close the game and restart.

Otherwise, it's a lot of fun! It just needs a bit of patience and could do with a help screen to tell controls/give direction or something. Once the ball gets rolling though, it's enjoyable and the game overs are short but sweet. You've got a good thing going, and I'd love to see more!

I am glad you are enjoying the game! :)

I have made some notes based on your feedback and I plan on implementing them into the game at a later date.

(+2)

Is there gonna be an option to play as a male eventually? I noticed the loss animations in the folder are all labeled "girl" so it made me curious if male variant versions were gonna be added later on. 

 

What of futa animations as well?

(+1)

There is 1... but it is hidden... ;)

What of a futa protag option?

Not if you have a plains planet and a bad sense of direction...

I have no plans as of now to add in a male variant to the game, I do like males... such as Exveemon... hot... but I usually just stick to females.

games fun, animations charming, but im not sure its even possible to make it past the first planet, you simply shoot too slow/are overwhelmed/cant harm your enemies to do anything, even on runs where you get two shops to imminently get some sort of perk you still die near instantly upon touching any planet

The lack of explanations of the controls is kind of bad, spent the first several runs not knowing how to move, and the inability to resize the game is also kind of bad, I at least want it to pause when I accidentally click off of its borders.

I want to like this game so badly, but in its current state, you cant even make it past the first world without having some sort of dev-side cheats from what I can tell.

(1 edit) (+1)

yah gotta hit the grass planet first.
i recommend going for the energy to health buff if you can also the instant recharger
my most potent build is pierce + multi-shot + reload speed it clears so well.

For starting planets super dont go the red one first its a death sentence

EDIT: to move to each planet you need uranium.  However you can move ONCE without it after that its instant game over.  (You spawn with 2)

OWO

This game is meant to be hard... but it does sound like I need to add a tutorial to the game, I will begin work on that immediately!

The animation is really erotic <3

UWU